Steel Shadows

Darkness coalesces about your body, forming a shadow-shape of armor and another that looks like a shield. Although they are as weightless as the air, you know they'll protect you as well as if they were made of steel.

Steel shadows grants you a +3 armor bonus and a +3 shield deflection bonus to AC, but without weight, armor check penalty, arcane spell failure chance, or speed reduction. The effect is not a force effect, and attacks from incorporeal creatures ignore it.

Caul of Shadow

A shifting whirling field of semisolid shadows and tiny rifts in the air rises around you.

Caul of shadow faintly darkens your form, but does not provide any bonuses on Hide checks or similar efforts. You gain a +1 deflection bonus to AC, with an additional +1 for every six caster levels (maximum bonus +4).

Black Candle

You draw on extraplanar shadow or banish existing shadows to let in the light.

This mystery functions like the spell light or the spell darkness. Only one of these effects is possible per use, and you must decide which effect is desired when casting.

Arrow of Dusk

A bolt of shadow springs from your hand, draining vitality where it strikes.

You must succeed on a ranged touch attack to deal 2d4 points of nonlethal damage to the target. If you score a critical hit, triple the damage.

Fandral's Expertise

Master's touch is a spell often found in the repertoire of adventurers who specialize in casting arcane spells. You gain proficiency with a single weapon or shield you hold in your hands when the spell is cast. The lack of a somatic component means the spell can be cast in the middle of a fight while you keep ready whatever items stand between you and danger.

Muhael's Sentry Bird

This spell summons a tiny spectral bird that keeps a lookout over the warded area. The creatures attempting to sneak through or into the area must beat the bird's Perception check with their Stealth check, or be noticed by the bird. If the bird detects an intruder, it chirps loudly to notify the caster. The bird has Perception check equal to the caster's caster level.

Forceful Hand

A giant hand made of force appears and immediately follows your will. It can attack, aid another, bull rush, disarm, grapple, trip, ready to distract spellcasting, provide cover, or whatever else you have in mind. It has hit points equal to your maximum hit points, and its AC is 10 + your caster level -1 for being Large. Its Strength score is equal to your casting stat. Its attack roll is d20 + your caster level + its Strength modifier -1 for being Large. It deals damage equal to 1d8 + its Strength modifier.