Heal Read more about Heal Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It
Cure Moderate Wounds, Mass Read more about Cure Moderate Wounds, Mass This spell functions like '_mass cure light wounds_':spells/players-handbook-v35--6/cure-light-wound
Glyph of Warding, Greater Read more about Glyph of Warding, Greater This spell functions like glyph of warding, except that a greater blast glyph deals up to 10d8 point
Forbiddance Read more about Forbiddance Forbiddance seals an area against all planar travel into or within it. This includes all teleportation, plane shifting, astral travel, ethereal travel, and all summoning spells. Such effects simply fail automatically.
Dispel Magic, Greater Read more about Dispel Magic, Greater This spell functions like '_dispel magic_':spells/players-handbook-v35--6/dispel-magic--2315/, excep
Banishment Read more about Banishment A banishment spell is a more powerful version of the dismissal spell. It enables you to force extrap
Antilife Shell Read more about Antilife Shell You bring into being a mobile, hemispherical energy field that prevents the entrance of most types o
Summon Babau Demon Read more about Summon Babau Demon This spell summons a babau demon from the Infinite Layers of the Abyss.It appears where you designat
Weight of Sin Read more about Weight of Sin You use the raw power of your deity to reach into your target's soul and pull forth its sins, leavin
Spiritual Guardian Read more about Spiritual Guardian The sound of hoofbeats begins in the distance and draws swiftly nearer.As though leaping down from a